After more than a year, Blendy Dome VJ
has almost made it to v1.0, with proper manuals and tutorials.
It´s a realtime
Dome Master slicer designed for Fulldome VJing
. Blendy Dome VJ do all the distortions needed to project on the curved surface, sending the output to up to 6 projectors.
Blendy Dome VJ is still under development. It has already been successfully tested but still needs some tweaks. If you are interested in testing or purchasing, please send an email to [ info.americas (at) unitedvjs (dot) com (dot) br ].
Blendy Dome VJ is developed in Brazil by Roger Sodré, of Studio Avante
and the United VJs
. Inspiration and testing by VJ Spetto, VJ Zaz and VJ Erms.
Coded with C++, OpenGL and GLSL, using the Cinder framework.