Interactive 360° Arch Vis Demo Presented by André Wünscher – 10th Fulldome Festival Diary

As we’ve mentioned many times already, the fulldome format is great for much more than solely astronomy-oriented programs, and though this stereotype is yet to be broken in the minds of some planetarians, 360 degree media have successfully met a new age of interactiveness. André Wünscher who is an old friend of the FullDome Festival, and was working on a Unity 3D application for the environment at the Zeiss-Planetarium Jena, further developed this idea on the stage of the Frameless Frenzy Forum.
Fly over Jena

Fulldome sightseeing tour around Jena built upon the Unity game engine.

Throughout previous festival editions André Wünscher demonstrated a variety of applications, from astronomy to real-time visualizations. This year he managed to bring an interactive, 3D-visualization of Jena – with buildings, architecture plans and sites. For a start, André showed to the audience a church based on his photogrammetry project from last year. Then things got even better when he undertook a flight over Jena – the city as we know and love, yet shown from another perspective – both in time and space. By working on 200 GB of data, including 30 GB of photos, André Wünscher created a massive and immaculately beautiful project. Although the output capabilities were reduced to 2K due to hardware limitations, the overall effect was jaw-dropping.
Architectural app for the dome

André Wünscher guiding us around this fulldome visuals.
Photo credit: FullDome Festival

All things considered, this architectural application built upon the Unity game engine proves that the dome is a perfect environment to visualize architectural projects even at professional level.

Have you liked this post? Subscribe to FDDB Newsletter

Start the experience!
Not yet registered?
Sign up now, it's free!