Andrew Hazelden
News
KartaVR 3 Fulldome Rendering & Compositing Plug-in Released
With KartaVR you can easily stitch, composite, retouch, and remap any kind of panoramic video: from any projection to any projection.
Andrew Hazelden
News
Domemaster Fusion Macros V2.0 Released
Dover Studios co-founder Andrew Hazelden has released Domemaster Fusion Macros version 2.0. Check out what's new.
Andrew Hazelden
News
PlayblastVR Renderer for Softimage Released
PlayblastVR is a new renderer for Softimage that creates hardware rendered panoramic 360 degree images using OpenGL.
Andrew Hazelden
News
PlayblastVR Renderer for Maya Adds Mac and Linux Support
Dover Studios co-founder Andrew Hazelden has released a new version of PlayblastVR for Maya. The updated PlayblastVR version 1.2 release adds full support for Mac OS X 10.9 Mavericks and 10.10 Yosemite, and Linux 64-Bit. PlayblastVR works well with Maya 2016 and the new build includes a redesigned PlayblastVR menu system, and many other small […]
Andrew Hazelden
News
Domemaster3D Plug-in Goes Multilingual
The Domemaster3D fulldome and VR lens shader project has started a new effort to go multilingual. The Domemaster3D toolset is a popular open source immersive rendering solution that works with Maya, 3DS Max, and Softimage. The wiki documentation for the Domemaster3D software has recently been improved and it includes new English and Japanese language table […]
Andrew Hazelden
News
PlayblastVR Renderer for Maya Released
PlayblastVR is a new renderer for Maya that creates hardware rendered panoramic images using OpenGL or DirectX. The PlayblastVR renderer allows you to create immersive previz renderings of Maya scenes in fulldome, latlong, and cubic panorama formats. The PlayblastVR renderer can render previews of elements like animated polygon and NURBS geometry, lights, fluid effects volumes, […]
Andrew Hazelden
News
Domemaster Fusion Macros Released
Andrew Hazelden has released the Domemaster Fusion Macros toolset. The Domemaster Fusion Macros allow compositors and VFX artists to create immersive 360° stereo composites and visuals. The new immersive toolset is designed to work with Blackmagic Design’s Fusion compositing software. The node based macros allow artists to reformat stereoscopic imagery between spherical, angular, and domemaster […]
Andrew Hazelden
News
Fulldome CrossBounce Light Simulation
If you are a fulldome show producer who is completing a new production, one of the biggest surprises you will experience is a lighting artifact that happens on fulldome theater screens called crossbounce light pollution. This is caused by the light reflecting off the curved theater screen and washing out the contrast on the opposite side of […]
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